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Guidebook For A Post-World City kind of a work in progress Rate Topic: -----

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Posted 21 January 2010 - 02:03 PM

So little bit of backstory with this, this is an idea I've had in my head for roughly over half a year. I've wanted to write a short story about it, but two things prevented me from doing it. First, I didn't feel like I had enough of it planned out for the story to really shine. Second, I could just never find the time or enough inspiration to actually get the words on a page.

So I vaguely worked on it for half a year. I started getting better ideas, but I was also worried that I would forget about the whole thing or leave out important details. That, and when writing the story I felt that I had so many ideas to express that they would step on each others' shoes or generally dilute the experience. So to kill two birds with one stone, I decided to write a guidebook to express all my new ideas in one "story". This way I can organize my thoughts, establish a stable setting for the real story I have yet to write, and include details from everything I've thought of in an appropriate setting. It was a good idea too, because establishing an entire world is really not very easy, especially in my current state of mind. I have constantly wavering confidence in my own ability to write, and I fear that this talent (like many others) has begun to degenerate. If I can still write a good story, then that can give me some hope back for other talents etc etc. What I really want to express with this story is the way my new world looks; with cities built on the ocean, colorful objects everywhere, the living water built into every aspect of the city both in terms of function and aesthetic design. I really want to draw a picture to help express what I'm trying to describe with words, but I don't have the skills to do that just yet. I still might try though.

One other note, I want criticism on this but I don't want anyone to bash it. Again, I'm not very confident in myself right now and I'm worried that it shows in the writing. Also I know that most of the ideas I've come up with are either scientifically inaccurate or just outright impossible, especially with the time needed for progress or other numbers involved. Feel free to point some of those out if they're just too much to ignore, but most of them are important to the story and really can't be changed too much. I don't like having crazy sounding science, but bits of it are unavoidable. But aside from that, this guidebook is going to be the longest thing I've written to date and will cover tons of new ideas. I'm going to post only small parts of it at a time, and I have plans for at least five chapters, probably more. And again, seriously, I'm building an entirely new world for this story and it all has to work together so just take what you read with a grain of salt if it sounds too crazy (but still let me know).

So yeah here's the first chapter, which will be getting updates and revisions as I write the others:

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Welcome and congratulations on your admittance into Post-World society! This guide will help acclimate you to your new surroundings so that you can adjust safely and comfortably. With time and practice, you will easily find yourself becoming a happy and productive member of your Post-World society! Whether you've arrived here as an immigrant, or if you were thawed from Cryogenic storage, or if you are simply a citizen curious about the world you live in, this guide will answer many important questions with little confusion.

Introduction: Calamity, Global Collapse.
To understand the purpose and design behind a Post-World city, it is important to understand the events that lead to the necessity of such cities. Just over 130 years ago, Humanity suffered under a near total collapse of global society. A combination of overpopulation, advanced plagues, and a short World War managed to eliminate much of Earth's human population. It is unsure exactly how many lives were lost during the great Calamity, but experts today estimate that roughly 70-80% of humanity was lost within a period of two years.

At the turn of the 22nd Century, Earth was heavily overpopulated. Humans were making every effort to stop the damage our survival cultivated across the planet, but even with our efforts the oceans and atmosphere suffered much. Many wild species went extinct or became endangered, and many more became unable to survive in the wild and existed only in nature reserves or in zoos. Thankfully our scientists at the time were becoming more aware of the dangers of extinction, and vast DNA banks were created to house the genes of 75% of known complex Earthly life. Most microorganisms were not backed up within the DNA banks, and all cured diseases were recorded only as gene maps to prevent outbreaks of otherwise eliminated plagues.

Even when we tried to turn to the stars we could find little refuge. The only usable planet within our reach was Mars, and even there the nature of the planet made it very hard to make significant use of whatever resources the planet could offer. Attempts at teraforming had limited success, and scientists today still attempt to determine whether any form of life still exists upon the planet. Self sustaining colonies were established on the red planet, and green plant life was planted, but during the Calamity Mars became cut off from Earth both in terms of travel and communication. It is unsure whether Mars was struck with a similar Calamity to Earth, and it is remotely possible that humans still live on Mars and are unable to contact Earth.

As humanity hit critical mass, societies all across the globe began to display the warning signs of collapse. In highly populated areas diseases began to spread rapidly due to the closely packed populations and, ironically, their extremely clean lifestyle. Any contagions that could survive in a city became superbugs, and quickly wreaked havoc across major population centers. As economic failures hit, tensions grew high as well. Riots grew commonplace and unfriendly countries began to launch small scale attacks to take advantage of global distraction. Smaller brushfire conflicts lead to military actions that involved larger countries, until eventually World War III was declared. It is still unsure who the major fighting parties were, unfortunately, as the third World War lasted only four days. Many people were killed, and the fighting was as intense as it was brief. The war pushed humanity to its breaking point, and society collapsed for a period of two years.

Over this time many things happened to change the world forever. On a smaller scale, most humans with predominantly violent tendencies managed to kill each other off. Those with less experience in fending for themselves were frequently caught in the crossfire of whatever conflict was nearby. Slavery ran rampant for a short time, but disease managed to wipe out any large group of people who stayed together for too long. At some point during the fighting, a number of countries managed to launch chaff rockets into the higher atmosphere, making it nearly impossible to send anything into space intact. No one is sure whether those actions were an attempt to damn humanity and trap us on the Earth's surface, or if the chaff rockets were launched to prevent world-ending missiles from being launched. Either way, our atmosphere was rendered impassable.

For the most part individuals who were more intelligent, experienced, clever, or simply lucky managed to survive. Many rich individuals managed to hide away in unknown locations and stayed alive with varying success. After roughly two years, the Calamity began to slow down simply because it had run out of its human fuel, and much like the coals at the bottom of a badly lit fire, enough of humanity managed to survive unconsumed to start over. Despite the remaining human population being spread out in isolated clusters all across the globe, it was still possible for survivors to find each other and band together in preparation for the reconstruction of society. Initially certain individuals found computers that still had access to internet services. By using those computers to discover other working facilities, one group of survivors managed to send out messages to all working radios, phones, computers, and wireless devices across the world. By making use of old business oriented satellites, messages could be sent out en masse, telling other survivors to travel to various locations that computers had shown were likely to have food and supplies. As the scattered survivors came together again, it was true to say that humanity had weathered through an apocalypse and survived.

Now that we have the End of the World out of the way, we can move on to its reconstruction.

Introduction: Origin and Concept of the Post World City
Over the next years, the remnants of humanity faced many hardships. One of the most important problems to tackle was the removal of the bodies left over by the Calamity. With nearly 70% of the world's population dead and rotting (it is estimated that 10% of the world's population received some form of burial during the Calamity, or were destroyed so thoroughly that disposal was not possible or needed), burial was a priority. A rather grim stroke of luck was found in the fact that most of the dead bodies had rotted away in major city centers. Mass burials were undertaken, with cremations and “burials at sea” making frequent appearances as well. Over time the number of bodies had been drastically reduced, and the risk of further disease was lowering daily.

The next problem to be tackled was the recovery of information. Relatively little information was lost due to the preservation of the internet by various organizations before the Calamity. Through libraries, museums, data centers, and the computers of private citizens, 90% of the information located on the internet was salvaged. Such high success was no miracle, as recent advances in computers and data storage had been designed to withstand much worse than the apocalypse.

Finally, society itself needed to be rebuilt. Survivors congregated in locations that still had internet connections and live power, and global communities managed to get in touch with each other to collaborate and communicate once more. Despite having such small numbers of survivors spread widely across the devastated globe, humanity was once again a global society. At least, it was where there was internet access. In some poorer countries, internet connectivity had become extremely rare. These countries rebuilt independently of the rest of the world. In some cases these societies were contacted and assisted by the rest of the world. But many countries were not so lucky. More information will be provided later on in the guidebook concerning countries that rebuilt independently.

Thanks to the advancement of society before the Calamity, reeducation of survivors was not as difficult as it had been throughout history. The internet became an impossibly useful tool, allowing complex secrets and vital information to remain known to the survivors. Advanced education techniques and necessity allowed people to learn much quickly, and soon humanity began to reconstruct the world. Resources became plentiful as factories were reactivated, factories that had originally been designed to produce an output for a much more heavily populated world. Due to the nature of the survivors, scientific advancements were also made. Food could be grown faster and healthier, local water and air could be cleaned faster and better. Supercomputers that were found undamaged were re-purposed to aid in research relevant to life in the growing world. Soon, society had managed to reconstruct to a level close to its complexity before the Calamity, and in some ways it had become superior.

Our species had hit a plateau in terms of progress roughly 50 years after the Calamity. Life continued at a comfortable level, but the planet was still damaged. The skies were cleaner, but they were still discolored with pollution across much of the globe, and the oceans were dirty and dark. If humanity was to continue its survival, then something had to be done. The top scientists at the time came together to collaborate and determine what could be done to cleanse the Earth. After seven years of intense research and development, solutions were found and set in place. These solutions took the form of three important advancements in science and society.

The first advancement was the creation of a new source of energy. This energy was derived from water, but not through any means traditionally used in the past. Scientists discovered a way to draw energy from the Brownian Movement of the molecules within water. Water was chosen for three reasons. First, liquids were the best material to use for the process because their molecules moved faster than those in a solid, but were still bound closer together unlike those of a gas. Second, water was plentiful in the oceans, despite the fact that it was polluted. Third, the only side effect was that the water would slowly cool over time as energy was taken from it. Large bodies of water worked best, as smaller bodies simply couldn't produce the needed output. But despite needing large bodies of water to create energy, the process took very little from the water itself and created almost no pollution. It was also highly replenishable, as the water was not actually consumed as fuel.

The second advancement was the development of two new forms of bacteria. The bacteria known as Breed A fed on pollution within any given source of water. Breed A was capable of breeding quickly and consuming at an astounding rate, with scientists predicting that oceans could be cleansed by 75% over the course of another eight years. The only drawback was that Breed A would breed and eat so fast that it would overpopulate its home and drive out any native species in the area. As a result, Breed B was created to feed solely on Breed A. Breed B did not reproduce as quickly as Breed A, and maintained a healthy balance between the two breeds in the wild. Breed B never consumed enough to reduce the effectiveness of Breed A, and whenever Breed A began to reach a certain population density Breed B would reduce the density back to safe levels. The two breeds were completely benign towards local life, and both were implemented soon after their development.

The third advancement was a new type of city designed to function in tandem with the first two advancements. It ran on the power generated from water, and functioned to regulate the populations of both the man-made bacteria as well as the repopulation of ocean life. Hydrostatic Cities, as they were called at the time, existed at first on the edge of a water source, and were gradually built to extend into the oceans themselves. A Hydrostatic City could either remain connected physically to the mainland, or it could exist as a self-sustaining island. However, Hydrostatic cities were nearly impossible to build on the land itself, and had to exist near a large enough water source to provide power. At first they existed primarily as prototype designs of their component parts, remaining in heavy development until the city designs could be perfected and the oceans clean enough to support the Hydrostatic Cities. But finally, 70 years after the Calamity that wiped out the majority of human life on the planet, the first Hydrostatic City was built on the eastern Coast of what used to be known as the United States. Existing on the coast of Florida was the city known romantically as New Atlantis.

New Atlantis existed initially as a research oriented city. It looked crude and ugly because much of it was still in development, but new components and technologies were implemented every day, and the city was always changing. The ocean that had once been dark and filthy was regaining its clarity and was rapidly reaching the day when it could once again support the wide array of life it used to host. As the city spread farther into the ocean, artificial beaches were created for research and relaxation. Five years after its founding, New Atlantis began to reintroduce fish into the ocean. Sea Bass, Tuna, and a few breeds of Carp were the first to re-inhabit their homes, and after their success more fish returned to the ocean as well. After another five years, normal people had begun to live in the city, and the oceans were starting to truly heal. New Hydrostatic Cities were being built at each major population center until each continent featured at least one budding city. Each city developed new technologies to assist in the survival of the new residents who lived and worked there. Batteries became the most used form of portable energy, and could be built to either run on stored chemical energy or to exist as large water tanks that generated fair amounts of energy.

Introduction: Life Changes in a Hydrostatic City
After 100 years, humanity had gone from total collapse to societies based almost entirely around Hydrostatic Cities. We had reached the point where the Earth was finally healing and our species could begin to relax. The arts made a comeback in every category previously known, and many new categories of exp​ression as well. Holograms were developed to provide an easier way to interface with the ever growing internet, and Hydrostatic Cities were bathed in colorful paintings, banners, flags, and even holograms. People learned how to feel at ease, and peace could be found just about wherever you looked. Within a few short months, the once ugly and lonely cities became beautiful centers for activity and expansion.

As beautiful as the cities became, most people feel that the true beauty of Hydrostatic cities came from their ties with the ocean. The waters that were once dark and dirty had regained some of their original blue hues, and soon any water around a Hydrostatic City took on a bright blue color normally attributed to tropical waters. Part of the design of a Hydrostatic City involves the fact that water, while a good source of energy, can still only provide so much power in any given amount. That fact is the very reason that these cities can't be built unless there is a large source of water nearby, and why they work best on the ocean. In the design process of New Atlantis, it was decided that materials could be saved by combining the power distribution network with the water distribution network. This solution was feasible because bacteria Breeds A and B guaranteed that any water around or in the city would be pure, and because it was easier to produce lightweight acrylic piping than it would be to build a citywide power distribution network.

As a result, all Hydrostatic Cities feature visible networks of large clear pipes incorporated into the designs of the cities. It quickly became common to see pipes as wide as six feet built into the middle of roads, or pipes lining the sides and corners of buildings guiding the clear blue water wherever it was needed. Anywhere water was meant to come in contact with humans, extra filters were added to desalinize the water and to normalize its pH. As the waters grew cleaner, pipes would be constructed as much for their aesthetic values as their actual usefulness. Eventually ocean life was introduced into the cities, so that fish and coral could be seen in the larger pipes. This may sound odd to some people, especially those who have been in Cryogenic Storage for certain lengths of time, but it is important to remember that the water remains pure, and many smaller pipes remain blocked off from the sea life (although this is mostly done for their safety).

The end result is truly beautiful, as anyone who has seen it will tell you. Streets and buildings are lined with beautiful aquariums, living displays of what we have accomplished as a species, and evidence of humanity learning to live alongside nature in ways that have never been possible before. This guidebook can not do justice to the sights that will be visible all around you every day, but the author will personally vouch for this beauty, as he will never forget his first glimpse of a Hydrostatic City street. Underneath my feet there was a coral reef built into the transparent street itself, and I watched as a sea turtle drifted underneath my shadow followed by a school of yellow fish. The edges of buildings and paths are guarded by clear pipes that glitter under the sun, functioning as power lines or water distribution or just placed there to look beautiful. All around you are aquariums of bright blue and light green flowing with shimmering fish, surrounded by shining holographic displays and waving banners in any color you can imagine. The reflection of water shines on the ground where large Hydrostatic Batteries sit under the sun. Hopefully reader, you will soon have your own chance to witness these sights yourself, as they cannot be properly appreciated from their description alone.

The last 20-30 years have been dedicated to many new and interesting ideas, and the cities have grown more spectacular to see as they grow. A typical city will cover miles of coastline and extend even farther into the ocean, though if you stood in the center of a city and close your eyes you would never be able to tell that you were at sea. Trade routes have opened with other cities all over the world, and the recently constructed island city of Neo-Pangaea has made vast breakthroughs in the efforts to repopulate the whales and dolphins of the oceans. Thanks to the hard work of our scientists and citizens alike, Hydrostatic Cities have been responsible for creating a new type of society, one that never would have been possible 100 years ago. In terms of world societies, we have advanced past third world societies, even second and first worlds. That is why we chose to refer to our Hydrostatic Cities as Post-World cities, and why we live in a Post-World society. So again, congratulations to your status as a Post-World Citizen. But don't stop reading yet, there is still much to learn about the Post-World you live in.

THE HEAVENS CHANGE, said Death. WHAT TODAY LOOKS LIKE A MIGHTY HUNTER MAY LOOK LIKE A TEACUP IN A HUNDRED YEARS' TIME.
"That doesn't seem fair."
NO ONE EVER SAID IT HAD TO BE. BUT THERE ARE OTHER STARS.

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Posted 24 January 2010 - 06:33 PM

i'm only halfway done with it but what's there is pretty interesting. nothing absolutely groundbreaking or outstanding, but interesting.

it feels like there's a bit missing between the calamity wiping a ton of people out and these people congregating together. like how did they find each other (who found who, etc) and agree to build this awesome-sounding city. maybe i'm being too specific but it's just a suggestion. otherwise it definitely has potential. if you hit the actual story right it could be awesome.
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Posted 25 January 2010 - 12:56 AM

Yeah, I've got some special things in mind for the story. I might post details about that later.

As for specific details such as those, I won't lie to you; my original decision was to explain away anything really specific that I couldn't think of on my own as "This guidebook is just for general purposes, if you would like to learn more then feel free to talk to a specialist/look on the internet/get the information from somewhere else." I'll definitely take another look and try to explain that part though, because it is a plot hole and it's pretty big.

The next section is mostly about vehicles, then robotics, and because I wrote both in school during slow lectures, I have to seriously edit them because droning teachers fuck with my ability to write.

But thanks so far, I'm glad you think it's interesting.
THE HEAVENS CHANGE, said Death. WHAT TODAY LOOKS LIKE A MIGHTY HUNTER MAY LOOK LIKE A TEACUP IN A HUNDRED YEARS' TIME.
"That doesn't seem fair."
NO ONE EVER SAID IT HAD TO BE. BUT THERE ARE OTHER STARS.

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Posted 06 February 2010 - 04:19 PM

I love it!

it doesnt suck

Now do you feel confident that I like it.

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I can go go go in my hover ground

indoors outdoors all over town
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Posted 06 February 2010 - 09:06 PM

not really

it's hollow praise


anyways I made changes to the first part explaining how people found each other (tl;dr limited internet/cell phone reception could still be found, also radio so the survivors were like one worldwide ham-radio club, except without ham-radios). I will also post a part of what I changed if anyone wants to read the longer version without having to look for it:

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For the most part individuals who were more intelligent, experienced, clever, or simply lucky managed to survive. Many rich individuals managed to hide away in unknown locations and stayed alive with varying success. After roughly two years, the Calamity began to slow down simply because it had run out of its human fuel, and much like the coals at the bottom of a badly lit fire, enough of humanity managed to survive unconsumed to start over. Despite the remaining human population being spread out in isolated clusters all across the globe, it was still possible for survivors to find each other and band together in preparation for the reconstruction of society. Initially certain individuals found computers that still had access to internet services. By using those computers to discover other working facilities, one group of survivors managed to send out messages to all working radios, phones, computers, and wireless devices across the world. By making use of old business oriented satellites, messages could be sent out en masse, telling other survivors to travel to various locations that computers had shown were likely to have food and supplies. As the scattered survivors came together again, it was true to say that humanity had weathered through an apocalypse and survived.



Anyways here is the next part about new Vehicles and the importance of Transportation. It also gives a bit more information about the progression from scattered survivors to people ready to build hydrostatic cities. Also, pictures of a Hopper will come soon.

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Transportation: Development and Necessity
It is easy to imagine the hardships faced by survivors of the Calamity. After the end of the world, people were stranded all over the planet with few ways to travel or communicate with each other. As stated earlier, Communication between groups of survivors was made possible by way of messages sent through mediums such as radios, cell phones, computers, and other wireless devices. Despite being able to talk to each other, people still needed to tackle the problem of traveling to unite survivors. Reconstruction couldn't begin as long as people were scattered and separated from each other, so it was considered to be very important that survivors travel and unite with each other.

For most survivors, it was unsurprising that their best option was to walk. As tedious and difficult as the travels could be, they did end up serving a variety of purposes that had not originally been planned. As people traveled, it was very common to find other survivors who were unable to reach a computer, cell phone, or radio. Simply by moving from one place to another, even more lives were discovered and saved. At the same time, there were also a number of violent individuals who had either used the new communications to set traps, or had simply been waiting for more victims. Loss of survivors was thankfully minimal though, as most of the violent survivors had caused their own deaths. Some starved as a result of bad planning, others killed each other, and a few were killed by survivors. For those who used the recently reestablished communications to set traps, it was only a matter of time until they were found out and stopped. Even so, after years of isolation many of these malicious individuals had been driven to truly fearsome levels of madness; to this day the most popular theme of many horror stories and films are about the victims of these malicious “Trappers.” It is left up to the reader to find examples of such media, as they are considered to be especially grim tales.

Aside from the discovery of other people, walking individuals also provided reconnaissance to each other. If a cache of supplies was discovered, or a building that looked like it could still fulfill its original purpose, then its location would be reported to teams of coordinators working with salvaged GPS systems in order to to make sure that anything useful that was too big to be moved would not be forgotten. Topographical and social changes were also noted, years of confusion leaving visible marks on both the land and the mindset of survivors. Depression was prevalent at first, but many individuals got over their unhappiness as time passed. It is believed that the efforts to coordinate with the remaining global populations gave people a sense of purpose that was difficult to find before the Calamity.

In the early days after the Calamity, vehicles were a bit of a luxury. They were useful to travel from location to location, but fuel was hard to find and the vehicles themselves were usually in bad shape. A car rarely worked without serious mechanical work, and personal transportation like bikes were difficult to come by. A running car could bring attention to the passengers, which could be either a good or a bad thing. For the most part, vehicles were used rarely out of their sheer inconvenience. As the years went by, cars made a slight comeback with the reactivation of various factories responsible for spare parts. Even so, they didn't become widely used until the construction of New Atlantis. As the city grew larger, vehicles became more important. Even so, people were reluctant to rely on cars because they were still unreliable and hard to keep fueled. So soon after Hydrostatic Energy was developed, work started on developing a new type of vehicle to be used in the new world.

Progress was fairly swift in terms of 'cleaning up' cars. It was easy to convert them to run on batteries with energy drawn from solar power and hydrostatic power. These new vehicles were much more reliable in terms of fueling and construction, and built to be smaller in terms of passenger or cargo capacity. The cars were used primarily to transport cargo between the various towns of survivors in preparation for the construction of Hydrostatic Cities. As the cities were built, cars once again fell out of favor, simply because Hydrostatic Cities provided nearly everything that survivors needed, and the cities themselves were still too small to necessitate driving anywhere. As the new cities grew however, even the newly developed hydrostatic cars were neglected. The cities were built for pedestrian use, with little consideration for cars taken into account. It was time again to create a new type of vehicle specially designed for use in a Hydrostatic City.

It took roughly two years to develop the new cars that are still in use today. With the advances made by Hydrostatic Cities across the globe, it became feasible to create cars that could hover above the ground instead of rolling on wheels. They required more energy than their predecessors, but a new type of road was created to solve that problem as well. These new 'roads' were built above the streets instead of being the streets. Using designs similar to the concept of a post-Calamity mag-lev rail, the 'road' is actually a series special double-pronged pylons set up to span a city in order to create floating paths that allow easy transportation throughout the city. The prongs create a special electromagnetic 'net' that stretches from one prong to the next. This invisible net provides energy to the cars that fly along the paths outlined by the prongs. In the event that there is an engine failure, the cars themselves also contain metals designed to react to net, so that a dead vehicle will simply float on the net underneath the flow of traffic.

Now that travel within cities was taken care of, it was important to develop methods of travel between cities as well. In order to link cities together, a series of simple highways were build across the mainlands. Pylons like the ones constructed within cities were erected to span across the now empty countries between cities. To conserve energy, the pylons remain deactivated unless a vehicle is actively traveling along them, and even then only pylons directly being used by a vehicle are activated. By using electromagnets, the mainland highways function, again, much like an old world mag-lev/bullet train (trains that made use of alternating electromagnets to achieve extremely high speeds of around 300 miles per hour). Construction was accomplished mostly by unmanned drones and was made easy due to the fact that much land was cleared during the Calamity. A combination of fighting during the initial conflicts and nearly one hundred years of neglect caused the destruction of most structures spanning the mainland. Nature has slowly begun to retake the land that humans have left behind, but initial pollution levels rendered much of the land lifeless and barren. As a result, the only sights to see while traveling along these highways are dry land and aging ruins.

Transportation: Variety and Hoppers
Aside from cars, few other vehicles have been rebuilt. For the most part, Post World Societies have little need for massive relocation of goods for trade or construction. Most materials required by a city are constructed within the city itself, and anything that must be traded is infrequently moved in quantities large enough to require airlines or major shipping routes. Military vehicles have also become unnecessary within the boundaries of a Hydrostatic City. Three types of vehicles remain in use. The first are cars or bikes, used mostly for transportation of citizens or small trade goods. Larger cars have also been designed to assist in overland transportation of goods, and sometimes 'trains' of cars can be used to transport many goods through overland routes. The second type are seafaring vehicles. There are smaller craft for recreational use, medium craft for transportation of various goods or any other purpose that can be found for them, and larger barges reconstructed for what little shipping there is between cities. Shipping barges were used mostly for the construction of Neo Pangaea, and many of them have been retired since the city was finished. All varieties of boats or ships can be manned or unmanned.

The third type of vehicle is relatively new in terms of development, and was never used before the Calamity. Technically considered aircraft, post world “Hoppers” are unlike any aircraft used before in human history. Hoppers get their name due to their physical resemblance to grasshoppers and because of their propulsion methods; they are capable of vertical takeoffs and landings. Hoppers are built with a large cockpit at the front of the craft with windows that look near black from the outside. The shape of the windows resemble the eyes of many insects, as they are large and oval shaped. Behind the cockpit is a large bay (or body) designed to carry people or cargo. The top of a Hopper vaguely resembles the wing casings of a grasshopper and functions as a mount for two of the craft's six engines. These two primary engines are used to provide a Hopper with most of its propulsion. The other four engines are located on each of the Hopper's four “legs,” with two on each side of the craft. These legs give Hoppers their close resemblance to grasshoppers, as the rear legs are much longer than the forelegs. Each “foot” houses a specially designed engine capable of providing enough thrust (in the form of a short hop) to lift the craft into the air, allowing the main engines to take over. Once in the air, the legs lock into preset positions and the engines in the feet are used to steer the Hoppers as it flies.

Hoppers have to make use of advanced SI (Simulated Intelligence, more on that in the next section) in order to fly. If a pilot needed to control each leg independently on their own, then Hoppers would be next to impossible to fly. Instead, each Hopper's SI controls all four legs as a single unit, translating the commands of the pilot into maneuvers that each leg can carry out independently. A pilot can chose to command a leg individually to pull off more complex maneuvers, but it takes much skill for a pilot to feel comfortable enough to attempt such maneuvers. For the most part, a pilot will rarely find themselves in a position where complex flying is required. Hoppers are also unique due to the special nature of their SI. Hoppers do not simply follow commands like a normal computer would, instead they feature an Intelligent Interface that allows them to “think” as well as react. In other words, Hoppers behave more like animals than they do like computers. They never disobey commands, but they can still act without the immediate influence of a pilot in order to avoid anything that would cause the craft or crew harm. It is also important to note that the SI of a Hopper still makes use of a traditional HUD and is also intelligent enough to vocalize information to the pilot. Hoppers can “talk” because they are not self aware, and simply make use of pre-programmed responses and advanced speech simulation protocols.

THE HEAVENS CHANGE, said Death. WHAT TODAY LOOKS LIKE A MIGHTY HUNTER MAY LOOK LIKE A TEACUP IN A HUNDRED YEARS' TIME.
"That doesn't seem fair."
NO ONE EVER SAID IT HAD TO BE. BUT THERE ARE OTHER STARS.

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Posted 07 February 2010 - 08:08 PM

This is very interesting, I really enjoy reding this

I also like the detail you put in, especially in the machines

I hope you publish this or something when its done


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Posted 07 February 2010 - 10:22 PM

thanks, that really helps, especially because I had to bullshit so much with the machines. I know very little about cars or real life transportation, so I'm glad I could write something believable.

And I would love to publish this, but it's just going to be too short. Still, I could probably order up a copy for myself at the very least.
THE HEAVENS CHANGE, said Death. WHAT TODAY LOOKS LIKE A MIGHTY HUNTER MAY LOOK LIKE A TEACUP IN A HUNDRED YEARS' TIME.
"That doesn't seem fair."
NO ONE EVER SAID IT HAD TO BE. BUT THERE ARE OTHER STARS.

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Posted 17 March 2010 - 06:20 PM

Transportation.

Car = Gas + wheel + pedal.

Tram = Track + electricity
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Posted 18 March 2010 - 07:36 AM

what

also hey look, next section

also edited vehicles because I changed that one alot

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Robotics: Development and Purpose
Aside from flying cars, robotic grasshoppers, water power and ocean-based cities, Post World societies have given rise to yet another technological miracle: Artificial Intelligence and advanced robots that are relatively easy to produce. We still haven't reached the day when humanity lives side by side with robotic sidekicks, but we have still made huge leaps of progress in the field of robotics. Like much of our society, robotics is a very young science with heavy roots originating in pre-Calamity technology. Unfortunately for us however, much of the science behind robots was destroyed during the Calamity and many previous developments had to be rediscovered. But thanks to a number of specialists and other related technological advances, robotics was recovered and advanced to the point we have reached today.

Robots as we know them today would have been impossible to build without such advances as hydrostatic power and the advanced research and production techniques developed for Hydrostatic City construction. Robotics had less of an individual history and instead shared origins with many other sciences. Each robot is different in terms of design and purpose, so to give one history of all robotics would also be inaccurate. For the sake of brevity, this guide will outline the development of modern androids instead of focusing on each separate model of robot.

Much of the work to develop a robot goes into the body and the mind. The development of humanoid bodies was simple in comparison to the development of the minds. Many attribute the development of today's “standard” body model to the Russian scientist known as Gregor Sovaim. Little is known about Gregor Sovaim's origins or motives, or what his real name was (it is widely believed that Gregor Sovaim is a pseudonym), but it is known that he initially made himself known during the construction of New Atlantis and immediately began to work on the robots that helped make the city's construction possible. Over the years he made many advances in both the design of robot bodies and minds, until he eventually disappeared soon after the completion of Neo Pangaea.

Robotics: Gregor Sovaim's Designs
Gregor's bodies usually had a few key similarities. He typically designed robots to have humanoid features, with neutral facial exp​ressions and gender neutral bodies. Most of his robots are bipedal and are capable of walking with ease and stability, while his more advanced designs are also capable of running. Sovaim chose to design his robots with human-inspired components due to ideas expressed in past literature; by building a robot designed to move and work like a human, it would easier be able to manipulate a human-designed environment. If even the most advanced supercomputer ever designed was tasked with building a house, all its knowledge would be useless without the hands needed to hold a hammer. In his initial designs, Sovaim decided to make his robots as neutral in terms of gender as possible. He feared that some individuals would take offense at the idea of attributing gender to a robot. He imagined complications such as people viewing a “female” robot as an intentional illusion; robots designed to imitate sexual appeal or to emulate a motherly appeal could be viewed as a form of manipulative deception, whereas building a physically imposing or otherwise masculine robot could be viewed as threatening or otherwise sexist. Therefore, early robots were designed to resemble nothing more than a nonthreatening human shape. The neutrality of early designs ended up being highly beneficial to the adjustment of society towards robots. As time went on, robot designs began to move away from the traditional neutral model, and it became more common to see “male” or “female” models in positions where gender specificity was considered to be more appropriate.

The internal mechanics of Sovaim's robots have experienced less development than their external components. Each of Gregor's robots uses similar Hydrostatic batteries, giving them the ability to go without charging for up to two days. Specially designed gyroscopic sensors allowed robots to stand and walk with relative ease. One unique feature is the fact that Gregor placed processors inside the body of each robot, along with smaller “on site” processors near systems that required more of the robot's attention. This allowed the central processors of each robot to concentrate on the task of remaining self aware without needing to micromanage the rest of its body. This also means that in the event of damage, the affected part of the robot's body is capable of assessing its own functionality. To a limited extent, amputated sections of a robot may also house the potential to remove themselves from a dangerous situation, providing the damaged parts are still capable of locomotion. This property depends entirely on the amount of damage a part may receive, and the condition of the on-site processors within the remaining body.

Another important feature of Sovaim's design is the highly advanced speech center of each robot. The speech center is noteworthy not because it allows robots to talk, but because of the fact that they refuse to do so. No robot has ever spoken a single word to anyone under any set of circumstances. They remain silent even though the speech centers have all been proven time and time again to be fully functional. Upon being tested, it was shown that the speech components are actively being used in the robotic brain. When asked a question, the robot makes an effort to organize a sentence. The problem stems from difficulties in choosing what to say. If a sentence is formed, it is reviewed and ultimately vetoed, and the robot has to start over. Eventually the directive to respond to a question is subdued altogether, and the robot gives up entirely. Even Gregor Sovaim was unable to build a robot that was willing to speak, although he did develop a theory explaining why the problem was so prevalent.

According to Gregor Sovaim, all robots function on a basic set of rules that dictate their behavior. Robots are incapable of allowing a human to come to any harm either through action or inaction, as well as being unable to cause intentional damage to another robot. Gregor felt that robots remained silent because of the complexity of human speech; they were afraid to speak for fear of saying something that would offend us. Apparently the only solution they could find was to remain silent at all times. It is feasible that a robot could mistakenly say something that could anger a human, but even still it is unlikely that a robot would be able to say anything capable of much damage. Many solutions were attempted, including the installation of a disconnected processor responsible only for speech, but each robot built with the speech center found a way to disable it without fail. Eventually scientists decided to abandon work on the problem, stating that “If robots have anything to say, then they certainly don't want us to hear it.”

Many individuals express concern that robots designed by Sovaim were built to hide something. After all, why continue to add the speaking components even though the robots will not use them? Will they revolt against their makers and set up a horrible kingdom with Sovaim as its leader? Will their voices shout propaganda throughout our cities and be used in nefarious forms of audio warfare? Despite the existence of such alarming theories, the majority of the population remains sympathetic to Sovaim and his silent robots. It is difficult to believe that Sovaim had any malicious intentions, especially considering the widespread good his designs have accomplished worldwide. Most people believe that he continued to give his robots the ability to speak in the hopes that one day they would be willing to do so.

Robotics: Artificial Intelligence
The development of an Artificially Intelligent mind, while initially a daunting challenge, was made much easier thanks to the advances made in other fields. The change in post-Calamity priorities was the biggest benefit towards the development of artificial intelligence due to the fact that the scientists responsible for creating AI no longer had to fight for funding or worry over resources. With better computers, more human brainpower, and unlimited funding, it was only a matter of time until the next breakthrough was made, and that breakthrough was made once again by Gregor Sovaim. Using the human brain as a model, Gregor created a “split mind” capable of altering itself to a limited degree. The split mind was composed of a series of individual processors, each dedicated to solving a different problem while simultaneously recruiting the help of the other involved processors. Soon, Sovaim's network developed a rudimentary awareness of itself, allowing the separate computers to function as one. With time and other techniques that remained undisclosed by Gregor, he managed to create a unified thinking force that existed within all connected processors. Gregor then analyzed the split mind he had created, and managed to relocate it into a physically smaller package capable of being integrated into a robot body. By allotting separate systems to handle less important computations, Gregor's split mind was able to maintain self awareness while controlling its robot body, and artificial intelligence was born.

Despite their refusal to speak, AI's remain highly adept at any task required of them. Robots follow orders with intelligence, reacting realistically both to the original order and any unexpected problems they may encounter. They fare well in day to day life, seeking out productive activities if they are left without any directions to follow. But for the most part, robots are used in research fields and in maintenance of Hydrostatic Cities. A robot can easily be equipped for work underwater, which is extremely useful for making repairs to hard-to-reach portions of a city's underbelly. Some robots are also used as personal assistants, providing assistance to busy individuals, or to those who are physically incapable of caring for themselves without assistance. Unsurprisingly, robots make very good assistants. Some designs for combat optimized robots have been drawn up, but they have ultimately been ignored. The need for fighting robots is simply not great enough to necessitate their development.

Robots are the fascinating end result of two new sciences and years of work. Worldwide robot population is still roughly at 500 robots per city, and even those robots are not easy to obtain. Despite the fact that robots refuse to speak, they are still being used in an increasing variety of locations to accomplish a wide variety of jobs. Hopefully with enough time and effort, robots will become vocal contributors to post world societies as well.

THE HEAVENS CHANGE, said Death. WHAT TODAY LOOKS LIKE A MIGHTY HUNTER MAY LOOK LIKE A TEACUP IN A HUNDRED YEARS' TIME.
"That doesn't seem fair."
NO ONE EVER SAID IT HAD TO BE. BUT THERE ARE OTHER STARS.

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Posted 16 June 2010 - 11:59 PM

Okay now I have stopped actively writing THIS part of the story, but I am still putting alot of thought into this whole world and the main story I had intended to write. I really should finish this guidebook, but right now what I'm doing is writing down all the new ideas I get and keeping track of all of those. I've got one book-length story in mind, and at least five short stories.

Book- Deals with the fact that humanity is not reproducing at a rate that can save the species. Should a bad virus hit, or a small asteroid or something like that hit Post World Society, then there is a real threat that the species could die out altogether. It's hard to find that balance of peril and futuristic technology, but I'm working on it. The story also solves the problem of "Earth being surrounded by garbage making space flight impossible." I want to explain more, but that would give away the story. So, I'll use spoilers in case anyone cares.

Spoiler


There are alot more details than that, but if I write too many of them the story sounds like a clusterfuck of bad ideas. And that's frustrating because it all fits together well in my head where I have ALL the information that I can't explain well here. I still have to write as much as I can though, to keep the older ideas fresh in my head. They're all written down at this point though. I should type them up too.

Story 1- Postworld guidebook. You've already seen some of it.

Story 2- Guy doing an audio diary as he travels across the now empty America from one coast to another. He is a father coming to terms with his new role, which is difficult without factoring in the fact that people aren't having enough kids as it is. Meant to explore the mindset of people born living in this time.

Story 3- A horror story that takes place in the 2 years after the world ends, roughly 1 year and 8 months afterwards. Some people have banded together to stay safe from the few remaining crazies, and find the home of a man who had been keeping slaves for that whole period of time. He had been working/torturing them to death though, and they were pretty much all dead. So he goes for the new guys. Meant to explore more the events leading up to Post World Society.

Story 4- A man, woman, and Robot living on an offshore algae farm. It's lonely, the people keep fighting, and robots don't talk. Written from the point of view of the guy. Pretty much just about social drama as he tries to rationalize why he is always fighting with this chick. The algae farm plays a big role in the story too, it's used instead of prisons. Again, lonely and robots don't talk. Meant to provide more information about Hydrostatic Cities- namely, how they run. Also helps provide supporting evidence to make silent robots more believable.

Story 5- CEO gets frozen hours before the world ends, wakes up some time before the events of my book idea. Pretty much goes from owning a city in california to cleaning its hydrostatic replacement. And he enjoys it very much. Meant to provide an outsider's perspective into Hydrostatic Cities, and to once again try to articulate their beauty in words. Not going to lie, it's inspired by that song by Coldplay. "When I Ruled the World" or something.




But tl;dr I am still putting a TON of thought into this whole story, even though I'm not actually writing it. My best ideas come when I can't write about them, and can only write notes on scrap paper to make myself remember later. It's frustrating, and my muse is a bitch. But the ideas are really good, and I will prove it once the story gets developed more and stops sounding more scatterbrained. This is like, the alpha of the alpha of my story (that bit in the spoilers). It's just really not fun trying to explain it and have it sound so crazy. And if I sound odd tonight, it's because I'm a little out of my head. It's late, I'm tired, and I went a little nuts trying to actually write that fifth short story. It's okay, but it needs alot of work. Tomorrow I might post the rest of what I wrote of the PW Guidebook.

Mostly writing this for my own benefit, as I know no one is actually excited for this story.

Yet.
THE HEAVENS CHANGE, said Death. WHAT TODAY LOOKS LIKE A MIGHTY HUNTER MAY LOOK LIKE A TEACUP IN A HUNDRED YEARS' TIME.
"That doesn't seem fair."
NO ONE EVER SAID IT HAD TO BE. BUT THERE ARE OTHER STARS.

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